Superhero Gaming
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Almost Done: Some Thoughts After the Penultimate Session of a Very Long RPG Campaign
The most read posts on this website, year after year, are Thirteen…
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SMAX #174: Breaking the Broan
The most recent session of our Superhero RPG was an interesting one…
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15 Things Learned About Superhero RPGs After Running 150 Sessions Of My Campaign
So back in 2012 I wrote up a list of 13 things…
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Superhero RPGs and XP Systems
I ran session 108 of my ongoing Superhero campaign last night. That’s…
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Some Thoughts on Disconnection and Narrative in Marvel Heroic
I’ve been running a superhero campaign for a few years now, and…
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Three Uses for Splash Pages in Superhero RPGs
So the last time I blogged about Supers gaming, I was in…
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Post-Session Notes from Last Night’s Game
So we ended our Mutants and Masterminds hiatus last night, although in…
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5 Tips When Returning From a Campaign Hiatus
It’s been five days since we wrapped up GenreCon and, well, I’m…
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Superhero GM Advice Borrowed from Kelly Link: Fine Tune Your Subconscious
For the most part I’ve been writing about superhero gaming while my…
