HARDBOILED SPEC FIC | NEO-PULP FANTASY & HORROR | GENREPUNK

LATEST RELEASE Eclectic Projects 006

Eclectic Projects 006 features more original fiction and non-fiction from Aurealis and Ditmar-award-winning author Peter M. Ball. Features four original stories, two original articles, and one ongoing serial. 

The front cover of Eclectic Projects 005, depicting a staircase winding up through a hellish underworld.

About Peter M. Ball

PETER M. BALL is an author, publisher, and RPG gamer whose love of speculative fiction emerged after exposure to The HobbitStar Wars, David Lynch’s Dune, and far too many games of Dungeons and Dragons before the age of 7. He’s spent the bulk of his life working as a creative writing tutor, with brief stints as a performance poet, gaming convention organiser, online content developer, non-profit arts manager, and d20 RPG publisher.

Peter’s three biggest passions are fiction, gaming, and honing the way aspiring writers think about the business and craft of writing, which led to a five-year period working for Queensland Writers Centre as manager of the Australian Writers Marketplace and convenor of the GenreCon writing conference. He is now pursuing a PhD in Writing at the University of Queensland, exploring the poetics of series fiction and their response to emerging publishing technologies.

He’s the author of the Miriam Aster series and the Keith Murphy Urban Fantasy Thrillers, three short story collections, and more stories, articles, poems, and RPG material than he’d care to count. He’s the brain-in-charge at Brain Jar Press, and resides in Brisbane, Australia, with his spouse and a very affectionate cat.

THE LATEST FROM THE BLOG

RECENT ESSAYS AND POSTS FROM THE ECLECTIC PROJECTS BLOG

Notebook Mojo

Last week, I ran a bunch of writing workshops for Villanova College here in Brisbane. Four workshops spread over three days, focused on writing a

Read More »

WRITING ADVICE

Over the years I’ve published a bunch of posts and essays designed to help aspiring writers. Here’s a selection you might find interesting:

The Lessons We Learn From the Smiley Face

The yellow smiley face was first designed in 1963. State Mutual Life Insurance hired the designer, Harvey Ball, to create the logo attached to a company-wide “make friends” campaign after a merger decimated morale. They paid him $45 for the creation of two eyes, a smile, and a yellow circle. Nobody trademarked the smiley face, although plenty of found ways to copyright specific expressions of it. In 1970 the Spain brothers, Murray and Bernard, appended the words “Have a Happy Day” underneath and made a killing selling merchandise with the ubiquitous symbol. Contemporary operating systems all agree that the smiley face is a useful icon or emoji, now represented by the ascii digits of a colon and a closing bracket — 🙂 — but each system has its own expression of those emojis when the OS interprets the characters and translates them into graphics. As you might expect, the smiley face is a copyright nightmare once you dig into its origins. The Spain brothers took credit for the creation on national TV when appearing on Whats My Line in the seventies, despite knowing good and well that the originator was Ball. A second group attempted to take ownership of the

Read More »

The Sleep Thing, Blogging, And Writing Without a Net

The sleep thing. The apnea. The bad habit my body has developed of asphyxiating me a couple of dozen times an hour, while my body drifts into a REM state. I’ve called it all sorts of things over the last nine months, but it always opens up a quiet moment of panic inside me. It lies at the heart of a very specific debate I have, regarding social media and being a writer. Because I do not know where the line is, when it comes to discussing it. It came up a few times, over the weekend, and figuring out when I’d crossed over into the territory where I’d become the guy banging on about something everyone else was done with got difficult even when the non-verbal queues were present. I do, after all, have a tendency to bang on about things when I’m trying to figure them out. Usually, long after everyone else is wishing I’d shut up. And that presents some issues when it comes to blogging. This post is…well, not necessarily soliciting feedback, but it’s definitely thinking out loud. A large chunk of my Melbourne trip was spent pondering the blog, and why I’m doing it, and

Read More »

Understanding the Micro-Structure of Scenes

Conversations about narrative structure often focus their attention on the macro level: here is the three act structure; here is what needs to happen at the midpoint; here is how you nail the ending. Rarely do they spend a lot of time looking at the microstructure of individual scenes, beyond some very perfunctory (albeit important) advice about making sure each involves conflict and changes/advances the overall story. Which is a pity,  because understanding the microstructure of a scene is a surprisingly useful thing to have in your toolkit as a writer, particularly when you’re trying to resolve particularly thorny narrative problems. It’s one thing to say that a scene is built around two characters coming into conflict, and another to see how writers use that to generate specific effect Shawn Coyne gives a neat outline of beats within a scene in The Story Grid; Robin Law’s Beating the Story offers some useful frameworks when he breaks stories (and scenes) into alternating patterns of the things you hope will happen and the things you fear will occur, coupling it with the concept that a scene/beat begins when a petitioner wants something from someone who may-or-may not grant their request.  I’ve pointed people–students especially–to

Read More »

Cold Cases: Thinking Out Loud

Okay, to start with, Michael Moorcock talks about the genesis of the Dorian Hawkmoon books over at the Tor site. I mean, seriously, why are you still here? Also, Twelfth Planet Press has released the guidelines for their forthcoming Speakeasy anthology full of urban fantasy stories set in the 1920s.  I totally dig the idea of this anthology, but I’ll admit that all of my initial ideas will be bloody hard to pare down to short story lengths (unless, of course, I finally break down and write the 1920’s zombie story set in Tahiti I’ve been threatening to write for four years now, but Alisa at TPP is quite adamant in her hatred of zombies so it’s probably not the best starting point). ♦ Okay, fair warning, the following entry is rambling and scattered while I think through a specific problem related to the project du jour. If you have no real interest in writers thinking out loud, I suggest going back and following the Moorcock link above. I mean, it’s Michael frickin’ Moocock. The man is awesome. I still have my right molar, freshly canaled after Wednesday’s trip to the dentist, and for the time-being I am free of the

Read More »

There Is Nothing Surprising About a Writer Getting Rejected (Even JK Rowling)

THE SET-UP STAGE ONE: JK Rowling releases some of her rejection letters from the Robert Galbrath books via twitter. STAGE TWO: Bloggers and journalists everywhere write articles and posts about this, because pretty much anything Rowling does is news these days. She’s JK-Fucking-Rowling, after all. STAGE THREE: Every fucker everywhere starts talking about extraordinary it is that JK-Fucking-Rowling – one of the best-selling novelists of all time – still collects rejection letters. STAGE FOUR: I lose my fucking mind and plots a world tour where I can visit every writer who used such a phrase and shake them by the neck while screaming “NO. IT. FUCKING. ISN’T.” until they swear they will never do it again. THE ARGUMENT: THERE IS NOTHING EXTRAORDINARY ABOUT REJECTION Not mine. Not yours. Not JK Rowling (particularly not when she’s writing as Robert Galbrath and no-one knows yet). We want it to be news because, as a culture, we’d like to believe that extraordinary talent will conquer the limitations of producing art in a system dominated by capitalist concerns. Great art will conquer, talent will shine through, the good books will rise to the top of the slush pile and find their way to stores. It’s bullshit.

Read More »

What Writers Ought to Know About Die Hard, Part Two

This entry is part 2 of 4 in the series What Writers Ought To Know About...

What Writers Ought To Know About…What Writers Ought to Know About Die Hard (Part One) What Writers Ought to Know About Die Hard, Part Two What Writers Ought to Know About Die Hard, Part Three What Readers Ought To Know About What Writers Ought To Know About Die Hard So my friend Kevin was in town this weekend to talk about a project he’s putting together, which meant we spent a lot of time talking about narrative structure and the way character works and how to do a lot of effective storytelling without wasting too much time on things. Die Hard, unfortunately, wasn’t in the list, but it’s amazing how much you start noticing when your reading of an episode/movie moves from the passive to the active. I do this kind of thing for fun, since I’m kinda obsessed with structure, and even I start noticing different things when I have to actively explain how things work to someone else. What follows is a pretty close examination of the Die Hard‘s first act, which means we’re going to spend a whole bunch of words looking over what’s effectively just twenty minutes of film. This post will probably stand alone, but

Read More »

© 2024 All Rights Reserved.