A Few More Ideas About Ideas

You know what’s handy when you pre-write a bunch of blog posts and set them to post while you’re away? Actually remembering to set them to post. Seems I forgot to hit the all-important Publish button in my rush to get ready for the Adelaide trip last week, which means we’re starting the dancing monkey series a little later than expected. If there’s a topic you’d like to throw into the mix, you can still do so by pitching it here

A Few More Ideas About Ideas

A few years ago I wrote a blog post that looked at the often-maligned question of where do your ideas come from. I wrote it ’cause I didn’t like the way most writers behaved when they were asked that question, and ’cause I kind of like understanding my process. Plus, as a guy whose occasionally asked to teach people how to write, it’s a useful thing to be able to talk about process without pulling all that form a little shop in Schenectady bullshit on students who are paying good money to learn things.

I haven’t changed my approach much since I wrote that original post, but since then I’ve had a lot more opportunities to talk about process with some friends at the beginning of their writing careers. This is a slightly different experience to teaching classes, and I’ve found it changed the kind of advice I offered about ideas. So when Nathan Russel suggested where/how to find ideas to write about? as a dancing monkey topic, I figured it was as good an opportunity to build on my original post.

Here’s what you need to know about ideas: they don’t actually mean shit in the writing process.

Don’t get me a wrong, there are moments when story ideas do descend upon you like a bolt of lightning, forcing you to hit the keyboard and belt out a story. This is generally a shiny, happy moment and it’s generally good for all of about an hour of work before you hit the first major plot point of your story and have to actually think about shit.

The thing is, ideas aren’t actually hard to come up with all the time. People have them all the time. They just get used to ignoring them, or they don’t see the ways an idea can be developed into a story, so the idea goes by the wayside. I generally assume that the question being asked, when people ask where ideas come from, is either how do I develop an idea or how do I come up with the perfect story idea?

The latter question is easy to answer: you don’t. You just come up with ordinary, grubby, half-formed, everyday ideas and work like a sonofabitch to turn them into a story. Occasionally you get lucky and hit on an idea that speaks directly to the cultural zeitgeist and your story explodes with 50 Shades of Harry Potter in the Twilight Code-like popularity, but most of the time you’re just writing stories. Stop searching for the perfect idea and start writing. Learn how stories work so that when you’re zietgiest-busting idea does come along you’ve got the chops to make it work.

Developing a story is a trickier process, since it’s not easy to sum up in a sound-bite type answer. I mentioned it in my original triangle because it’s important, but over the years I’m coming to think of the triangle metaphor I originally used as something that’s less equilateral and more scalene-like, with knowledge of how a story works as the largest side. After all, once you’ve got that down, you can actually turn some fairly middling ideas into pretty cool stories.

One of my favourite pieces of writing advice ever comes from Samuel Delany, who breaks writing talent down into two parts: the first comes from absorbing a series of complex models regarding the construction of sentences, characters, plots, narrative. These become internalised rather than learnt, a part of the writer. The second part of writing talent comes from the ability to submit to these models, adjusting it to the idea at hand, until finally you’re forced to change it slightly.

The sad truth is there’s very little that’s creative in creativity. The vast majority is submission – submission to the laws of grammar, to the possibilities of rhetoric, to the grammar of narrative, to narrative’s various and possible structurings. (About Writing, p. 121)

This isn’t exactly a popular thing to explain to the crowd who really wants to believe there’s something magical about ideas. They get seriously fucking cranky when you try to point out that writing isn’t a magical playground where muses fire shit into your brainpan and allow you to make millions off the back of inspiration alone, and thus they ignore you and go on believing in the primacy of the idea as the most important thing in writing instead of the least.

Truth is, much of writing is about interrogating an idea, figuring out what model it’s going to fit into. If I start with an idea such as drag races are run with genetically engineered dragons*, it’s not actually a story. In fact, the story it naturally suggests is kind of uninteresting, since the only conflict comes from whether a protagonist will win or lose the race.

And so we go to town, looking for structures I can fit that idea into. Narrative structure suggest there should be internal and external conflict within the primary character, so as I fit characters into the idea, I look for archetype that can be adapted and altered. I pick a name – Jimmy Locke – and I give him James Dean’s look from Rebel Without a Cause, but I look for places I can twist it and ask questions. He’s a smart kid who desperately wants to belong in the street racing culture he’s found. Why? ‘Cause it’s an escape from things he doesn’t want to deal with at home.

What’s he escaping? I start a scene at his home, after a race, start throwing details at the story and let the structure of a scene guide me. My subconscious is more than willing to spit up details once I give it frameworks – Jimmy’s got a sick parent, a home-life he has no control over, and so racing becomes his escape because it offers the illusion of control. I come up with people who oppose him – parents, other racers, friends – and give them internal conflicts as well, looking for ways they can be brought into physical conflict with Jimmy and reflect his own internal conflict back at him…

It’s all patterns, structures, and as Delany suggests, many writers don’t even think about them. They just learn, internalise, and let the structure guide them through the process.

Or they learn, plan, and fit details in where they look useful.

Or they scribble, and keep scribbling, and apply the pattern once they’ve assembled a rough draft. Whether you’re a plotter or a pantser, the structure comes into things somewhere along the line. And you learn the structures the same way everyone else does – reading, engaging with narrative, talking to other writers, pulling other people’s stories apart.

Once you’ve got the structure down, ideas ‘cease being difficult. They’re just things that you sort through and discard as necessary, trusting in the process to deliver what you’re really looking for. You can get down to the business of actually writing, and shaking your head at the occasional asshole who says “I’ve got this great idea for a novel – you write it and we’ll split half the money.” Just make sure, when they try your for murder, it truly is a jury of your peers – no other writer is going to blame you for stabbing the guy.

*Where did this idea come from? Confluence and Other People’s Stories. I was watching Fast and the Furious, remembered reading about Vin Diesel being a D&D fan, and found myself thinking what this film really needs is dragons. And lo, there was an idea, and I started writing it.

Awesome Things About 2009 – the Rest of the List

Perhaps unsurprisingly, I ran out of 2009 before finishing the list. Given that I’ve managed to start 2010 with a whole bunch of stuff unfinished, much of it urgent and really needing to be done, I give you the truncated version of what would have rounded out the fifteen awesome things about 2009.

10) Non-Fiction, Part One: Booklife, Jeff VanderMeer

I’ve been known to bemoan the fact that there are very few resources for writers that actually teach you the stuff you need know once you’ve got the basics of things like “plot” and “character” and “not looking like a crazy freak when submitting” under control. In many ways the learning curve for writing becomes a hodge-podge of received wisdom and scraps of knowledge gleaned from conversation, with the occasional outright question being asked of friends and contacts further along the path when need be.

From that point of view, Jeff VanderMeer’s Booklife is one of the best writing guidebooks I’ve come accross in a decade. Very little in this book actually focuses on how to write, but there’s a lot of detail on how to be a writer. The chapters on how book promotion works and what VanderMeer does off his own bat are worth the cover price on their own (part of me dearly wishes it’d been released before Horn came out – it might have saved me from sounding like a rambling goose when people interviewed me). The book itself is freaking awesome, but there’s also a blog built as support for the book content.

This honestly would have been the best writing book I read all year if I hadn’t immediately followed it with…

11) Non-Fiction, Part Two: About Writing, Samuel Delany

Four words of advice for writers: go buy this book. I sure as hell wish I’d read it ten years ago – it would have saved me all sorts of grief and made my job as a creative writing tutor a hundred times easier. Delany is so frighteningly insightful and smart about a) how writing works, and b) why writing works that way, that I spent two months paralysed with fear every time I sat down to the keyboard. While most how-to-write books focus on the stuff that’ll make an okay writer into a good one, this one is focused on folks who have got the basics down and want to really fine-tune their process. Freaking. Awesome.

12) Call of Cthulhu Peeps

I’ve been playing Call of Cthulhu once a week with more-or-less the same group of people for nearly two years now. Our Sunday night games are an ingrained part of my schedule, to the point where nearly everyone in my family has finally learned that trying to call me on a Sunday evening is an exercise in futility for I will be off pretending to be a young chap in the 1920s going slowly mad as the reality of horrors from beyond space and time are revealed. As a shut-in writer-type who spends most of his time with the computer, getting out to catch up with the folks who play Cthulhu is frequently one of the high spots of my week. The fact that they’re generally awesome types and the campaign is starting to develop the kind of depth you only get by playing in the same setting with the same people for a prolonged period is something of a bonus.

13) The Gen Con Oz Guests

Towards the middle of 2009 I found myself organising the seminar program for Gen Con Oz on somewhat short notice.  In the midst of that my computer died, right in the middle of writing up the seminar program. Needless to say, it was a frantic period filled with much profanity on my my end, but it never quite hit the level of angst it should have because the various Gen Con Oz Guests (and Volunteers) were made of unmitigated awesomeness.

I urge you to seek out and buy the work of the following folks: Karen Miller, Keith Baker, Jason Bulmahn, Marianne De Pierres, Kylie Chan, Matt Farrer, David Conyers, Rowena Daniels, Steve Darlington, and Ryan Naylor.

14) Novel Draft

As in: I finished one. The first I’ve actually finished since I was twenty, which means there was a good period of thirteen-odd years where I wandered around living in fear of the novel (of course, to be fair, I also lived in fear of the short story and a variety of other forms). And once I’ve cleared the bulk of lasts weeks job off my desk this afternoon I’m going to get back to work on the redraft and finish the damn book.

15) Writing

I spent seven or eight years being a PhD student who wanted to be a writer. Somewhere in the middle of 2009 I managed to invert that – writing felt like a tangible enough activity that it kind of succeeded the thesis in terms of how I thought about my process and structuring my day.

Net result: A multitude of things went wrong this year – I spent most of it broke and angry and managed to fuck-up my thesis in a moderately mundane manner – but I wrote a lot and submitted and things seemed to keep coming togehter. Stuff got published. Stuff got reviewed. Horn came very close to selling out (last word before Christmas – four copies left). People invited me to write stuff for their projects, which is one of those experiences that still bewilders me beyond all belief.  Heck, the fact that people actually read things I write still catches me by surprise.

Given that I’d expected 2009 to be a wasteland as far as writing went (2008 sucked – we do not speak of it – and very little new work got done), this year has been awesome .

Which leads me to my resolution for 2010: Don’t fuck it up, dumb-ass.