Project Update: Cold Cases

There’s usually a point in a project where I stumble over it’s identity. Not a theme or a plot or a character conflict, but a moment where I can suddenly look at the piece and realise why I’m writing. Sometimes it’s easy – Horn got defined as as the book about unicorns for people who hate books about unicorns right from the very beginning, before I even came up with the characters. Most of the time it isn’t, and it takes a good deal of noodling around before I have moment of realisation and everything falls into place. The noodling is actually kind of painful and aimless, because even if I’ve got a plot in mind and the story is travelling okay, it always feels a bit listless without getting to know the reason for the book.

Cold Cases spent a really long time without that sense of identity. That thing that makes it a specific book I want to write, rather than just a thing I’m writing. This isn’t necessarily a bad thing – I’ve completed short stories without ever having that moment, and people seemed to like them regardless – but it slows things down a lot.

Then, at some point during the Friday write-club, I wrote a scene and went “oh, that’s what this book is about.” And in the days that followed I went from having 10% of a finished draft to about 60%. Because it’s so much easier to write a book once you know it’s identity, if only because it tells you how to make narrative choices that work.

I’ve been thinking about this a lot over the weekend, because originally I thought it was going to be easy to write a follow-up to horn. Claw was going to be the talking cat book for people who hate talking cats, only identity is rarely that easy and it quickly became apparent that I wasn’t really excited about rehashing the identity of Horn with a different trope. I wanted to work in the world again, and use the characters, and I still wanted to have a talking cat in there somewhere, but it needed to have its own thing. The thing that made me want to write it, even if it didn’t get published, because it had it’s own reason*.

I’m still not sure I can articulate it properly, since the closest summary I’ve got is the book where I torture Miriam Aster with the possibility of happiness and that’s really just a summary of every conflict, everywhere, but it’s somewhere in that ballpark.

And at this point the draft is 60% done and I’m happy enough with what’s happening that I can finally stop freaking out about the fact that it’s got a deadline 🙂

 

*This is not always about the story as a whole. On the Destruction of Copenhagen by the War Machines of the Merfolk exists in my head as “the story where I make fun of the little mermaid statue.” For some reason I tend to hinge an books identity on one or two scenes, then everything else tends to grow around it and justify the scenes existence.

This week has been deemed Awesome.

This is not the blog post you were meant to be reading today.

Not that you’d know this if I hadn’t told you, but there it is. The blog post I had planned for today was inspired by a question Karen Miller asked earlier this week (“isn’t it time the boys of the Science Fiction grew up”) and put forward a bunch of thoughts about why they wouldn’t, because not growing up is kinda integral to the contemporary cultural narrative of geekdom and folks seem to be unwilling to change it in any significant way. You’ll probably still get that post, sooner or later, since I’ve half-drafted it in my head and it’s still kicking around and gathering arguments, but I just don’t have the energy to unleash snark and ranting on the world today.

‘Cause this week, really, it’s been rather awesome. How awesome, I hear you ask? This awesome:

  • I had two three short stories accepted in the space of four five days. This, as you might expect, is the kind of start that makes my week awesome.
  • I had a project pitched for 2012 that I can’t talk about; I pitched an idea back that may well see me talk about it much earlier than that; nothing set in stone yet and we’re still hammering out the finer details, but overall, this is looking pretty cool.
  • Completely trashed the current draft of Clawafter having a chat with Twelfth Planet Press about how to proceed with a series of Aster book. This is my call, incidently, not something they asked for., and on the whole I’m happier with the book Claw will turn into (currently using the working title Cold Cases) than the version of Claw I’ve got. Not that the current version of Claw is a bad book (once you get past the drafting issues), it’s just that there’s a more sensible way to approach the series and make sure I get to write all the stories I wanted to write in Aster’s world, and the current version doesn’t fit the structure well enough to stick around. Oddly, this feels like the most awesome thing I’ve done in the entire week 🙂
  • Speaking of Aster, the latest out of Twelfth Planet suggests that Horn sales have been rather good. As in “we’re down to the last box of books” kind of good (and hopefully that’s sufficiently ambiguous that I won’t get in trouble for saying it in public). This kinda flabbergasts me in its awesomeness, both because it confirms that there will be as a second Aster novella and because I had many paranoid nightmares about releasing a book no-one wanted to read. I feel I should say a heartydanke schoen to all the peeps, reviewers, and readers who have recommended a little noir/urban fantasy about rogue unicorns and pornography to friends and family, then convinced them to spend their hard-earned money on it. You folks rock.

Writing and Gaming

On one level, it really doesn’t take much to make me a happy man. This morning happiness is achieved via high volume and the Kaiser Chiefs singing Sha-na-na-na-na during the chorus of every song on their first album. Once that hits a certain point on the decibel meter I’m all glee and shiny rainbows. Which is just as well, because otherwise I’d be writing blog posts about the various ways revising Claw is kicking my arse this week. Although I think that’s probably a good thing, in the end, since it large kicks my arse in the same way Horn did – I have a bunch of scenes I’m pretty happy with, plus a bunch of characters and a plot, but they refuse to come together in a way that’s meaningful just yet.

It occurred to me a while ago that this approach is something I’ve inherited from many, many years of playing roleplaying games. The way I plan a game session is exactly the same – pick five or six set-piece scenes that offer a cool setting, or character, or monster, and then find a way to link them together in terms of plot or dungeon complex. The difference there is that the linkage is largely a matter of genre convention; as a general rule, you can trust the players to follow the expected path as long as they know the genre you’re referencing. When writing fiction the approach is a little less satisfying, because finding new ways to get to the same destinations is kind of essential to the process.