The Sunday Circle: What Are You Working On This Week?

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The Sunday Circle is the weekly check-in where I ask the creative-types who follow this blog to weigh in about their goals, inspirations, and challenges for the coming week. The logic behind it can be found here. Want to be involved? It’s easy – just answer three questions in the comments or on your own blog (with a link in the comments here, so that everyone can find them).

After that, throw some thoughts around about other people’s projects, ask questions if you’re so inclined. Be supportive above all.

Then show up again next Sunday when the circle updates next, letting us know how you did on your weekly project and what you’ve got coming down the pipe in the coming week (if you’d like to part of the circle, without subscribing to the rest of the blog, you can sign-up for reminders via email here).

MY CHECK-IN

What am I working on this week?

I hit a thorny bit of the Wail draft last week–a plot choice I thought was right turned out to be wrong, and the story ended up being a bit stuck as a result. Rather than grind my gears against a narrative that wasn’t moving and getting frustrated, I switched my focus over to a short story project about flying cities, the town-based proletariate who live below them, and the relationship between former partners who now find themselves on either side of the social divide as they search for some stolen goods. 

The interesting thing about this project is that it’s part of the 138 unfinished story drafts that have been haunting my to-do list for ages. I started it back in 2010 or so, and largely got moving by applying some of the insights from John Truby’s Anatomy of Story to pull apart the original concept and rebuild it around a narrative core instead of a voice and an idea. 

What’s inspiring me this week?

Seanan McGuire’s Deadland’s novel, Boneyard, which I devoured in the space of three days in the early parts of the week and really should do a post about here on its own terms.

It’s an intriguing beast: probably one of the best narrative works I’ve seen come out of the RPG source material, but it achieves this by largely discarding the conventions of the RPG session and character archetypes and simply building a compelling story out of the core DNA of the world.

The result is a novel that is recognisably set in the Deadlands world, but rarely feels like something you would replicate in a game session. 

What action do I need to take?

I’m slated to deliver the first conference paper of my thesis in January, which is one of those experiences that makes me twitchy because I don’t yet have a good understanding of how to put one together in an efficient way.

My supervisor has recommended a rough outline structure I need to populate, but every time I look at it I feel an enormous sense of resistance predicated on the gaps in my research that would need to be filled…

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