The Sunday Circle: What Are You Working On This Week?

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The Sunday Circle is the weekly check-in where I ask the creative-types who follow this blog to weigh in about their goals, inspirations, and challenges for the coming week. The logic behind it can be found here. Want to be involved? It’s easy – just answer three questions in the comments or on your own blog (with a link in the comments here, so that everyone can find them).

After that, throw some thoughts around about other people’s projects, ask questions if you’re so inclined. Be supportive above all.

Then show up again next Sunday when the circle updates next, letting us know how you did on your weekly project and what you’ve got coming down the pipe in the coming week (if you’d like to part of the circle, without subscribing to the rest of the blog, you can sign-up for reminders via email here).

MY CHECK-IN

What am I working on this week?

My dad ended up in the hospital on Friday, which threw off a whole bunch of timelines as the week adjusted to the situation. I’m still working on the Warhol Sleeping redraft and I’m toying with the idea of doing a whole bunch of stand alone stories as a practice-run while I get used to some new tools (when you upgrade from CS2 to the new adobe creative suite in the space of 24 hours, the learning curve is steep)

What’s inspiring me this week?

I’m really intrigued by what’s going on in the third season of Riverdale at the moment–the show had a fairly middling second season, but has stormed back to being one of the most interesting narratives out there now that’s its splitting its narrative focus between three different archetypes (prison drama, D&D panic as horror, criminal investigation) and started blending them into a whole. It’s brought back the feeling that the story is going to bounce off in a random direction, yet somehow integrate it all as the season wears on, and it’s impressive how well they handle things. 

What action do I need to take?

Part of the logic behind upgrading my Adobe tools was finally sitting down and updating a bunch of old RPG products so they can go on sale again. It’s good busy-work for when my brain isn’t up for in-depth projects, since it’s mostly a matter of playing with layouts and updating files, but almost everything is in a back-up drive and thoroughly unsorted. I’ll need to transfer them onto the active PCs before I can do anything meaningful. 

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