Save Money on The Birdcage Heart This Weekend (& some project updates)

The Birdcage Heart and Other Strange Tales is on sale over at Kobo.com this weekend, ostensibly part of their US based November Price Drop sale but the discount is extended to all other territories. It usually sells for $4.99, but Australians can pick it up for half that until Sunday.

With the money you save, you could nip out and pick up a copy of Alan Baxter’s new horror novel, Devouring Dark, which is not on sale but is newly released into the world and seems likely to scare me shitless by the time I finish it. We snuck off to the book’s Brisbane launch this week, where Alan and Angela Slatter were in conversation, and snapped a few shots of Al in full raconteur mode.

Meanwhile, I’ve spent most of my waking hours this week doing redrafts on Warhol Sleeping. About 30% of this involves updating old scenes that were part of the original draft, written back in 2001, and eliminating references to things that would seem incredibly dated now like television ratings and a reliance of telephone conversations in order to convey information.

The remaining 70% involves looking at the new scenes, which are sketchy and plot-focused, and adding in the world-building and little details that make the world feel like a place where people actually live.

It seems likely the book will get much larger when I’m done with this. It’s definitely moving past the phase where I squint at it, hedging my bets about whether it’ll work, and into the phase where I’m confident it’s the book I want it to be, even if it’s not going to please every reader.

What d20 Publishing Taught Me About My Next Fiction Project

Earlier today, I added about 3,500 words of new content to the Warhol Sleeping draft, finishing up the scenes that needed fleshing out and adding in the interstitial content and “deleted scenes” content that will get added to the final product.

The novella draft is officially done. Now the real work begins, exporting it from Scrivener and starting the process of doing real editorial work instead of patching up the weaker scenes.  Setting up the cover and the marketing copy, working out some pre-release promo, then working out whether the date I’ve earmarked for release is actually a feasible timeframe to get everything done. 

It should be. I dedicated the first year of Brain Jar to short story collections, largely so I could get an idea of how the various systems and tools I’d need were going to work. Now I’ve got them down, which means I can start playing a little more.

And Warhol Sleeping is very much a project where I’m playing, a project that’s being done for the hell of it. 

Masterwork Characters: Secrets of the Squirrel

Many years ago, when I still wrote RPG products, my record for producing a finished product from scratch was something within the region of 24 hours. There was a hot topic on a forum I visited, talking about squirrel-based magic items, and I figured, hell, someone hold my beer, and pushed myself to get something done before the conversation was over.

It sold a crazy number of copies, despite being about a third of the length of your standard RPG product. If I’d been smarter about the way I interacted with the d20 licence and OGL gaming, it would probably have earned me a pretty chunk of change over the years since left game writing behind. Some of other things I wrote back then still earn regular cash, and they’re a fraction of my output.

Mostly, though, that experience of putting together a product about squirrels spoke directly to what I really enjoyed about the d20 publishing boom: the capacity to see a niche, think yes, this thing should exist, and get something out just to see how it goes. Just for the hell of it.

I spent a lot of time talking myself out of doing a Warhol Sleeping book. Telling myself it was too much work to bring an old project up to date, that the odds of selling a second-person, discontinuous cyberpunk narrative were so low that it wasn’t worth the effort.

Once I broke, and admitted this thing should exist, the Warhol Sleeping draft came together faster than any other novella I’ve written. I toyed with the idea of doing it for a while, committed to it back on the 16th of October as something I’d work on in my spare time.

It’s largely borne of the same enthusiasm that guided me through my RPG writing: the work is fun, the process fast, and the stakes much lower than it would be if you had to go through a traditional publishing cycle. All these things free you up to take chances with your work. To try out something for the hell of it, just to see how it goes, because the production cycle is short enough that all it costs you is a short window of time.

That freedom is something I’d missed, when I left RPG writing behind. That capacity to embrace the hold-my-beer impulse and dive into a crazy idea for its own sake.

It took a while for my brain to catch up with the reality of indie publishing: that the only person whose going to stop you from writing something crazy is you, so you might as well get out of your own way and try things. 

My Stuff Online This Week

Part One: Tubers in the Moonlight

Ben Payne has launched his online zine, Moonlight Tuber, and the first issue (subtitled A Handsome Laundrette, A Box of Lovers, and Two Dozen Happy Sea Cows) is completely free and available for download. Somewhere within its virtual covers, said issue contains my story, The Peanut Guy, which is the tail end of the Warhol Sleeping/Avenue D vignette that started with one of my first publications, The Normal Guy, in Antipodean SF 102 back in 2006.

The rest of the series, should you wish to track them down, appeared in Antipodean SF 107, Antipodean SF 117, Dog Versus Sandwich, Dark Recesses 8 (not available online anymore, but I’ve posted a copy here), and Dog Versus Sandwich again. Some of this is old work, and the very fact that it’s split up into various vignettes largely shows my discomfort when it comes to figuring out how prose worked prior to Clarion (these days, I’d probably write this as a single novella, albeit still fragmented in its approach). It’s also somewhat spooky tracking the changes in my bio notes as these things progressed (there’s a part of me that looks at my bio for 2006 and thinks I had a fiancee? Really?, because it seems a vaguely absurd when looking at my life four years in the future*).

 Part Two: The Twelfth Planet Press Podcast

Twelfth Planet Press has launched a podcast featuring work from upcoming releases, and they’re kicking off with my story One Saturday Night, With Angel, from their Sprawl anthology getting launched in September. It’s shiny, downloadable, and free.

*Incidentally, this isn’t intended as a slight on my former fiancee, who is still a friend and a lovely person who simply happened to be happened someone I was incompatible with when it came to extending our long-term relationship . My surprise at discovering we’d intended on trying probably goes a long way towards explaining why we broke up instead.