Tag: Trashy Tuesday Writing School

Writing Advice - Craft & Process

Sharkandos, Zombie Tidal Waves, and Verisimilitude

Last week, my partner showed me the trailer for the next film from Ian Ziering and the guys who did all those Sharknado films, a little flick they’ve dubbed ZOMBIE TIDAL WAVE. For those who haven’t seen it yet, I encourage you to take a look: As fans of large chunks of the Sharknado franchise, we’re naturally excited about this film. It looks decidedly B-Grade and terrible, but at least 50% of the time this combination of actor and director have taken a terrible concept and made it into something far more interesting. They pushed the ambition of the film and played things straight, delivered above and beyond what was expected of them. The other 50% of the time–I’m looking at you, Sharknado 4–they blew it by playing things for laugh. I did a write up of what made a really good Sharknado films in my newsletter after we rewatched the series last year. It ran a little something like

Writing Advice - Craft & Process

Five Things Writers Can Learn By Watching Catwoman

So, let’s be clear: there are good superhero films, and there are okay superhero films, and there are atrocious superhero films. And then there is Green Lantern. The the Generation X telemovie and the first attempt to do a Justice League film in the nineties, and the version of Nick Fury, Agent of Shield staring David Hasselhoff. And then, somewhere at the tail end of that list, trashing Halle Berry’s career not long after she picked up a mother-fucking Oscar, there is Catwoman. For me, the quality of the film doesn’t matter. I love comic books, I love superheros. To convince me that I should not only avoid such films, you basically have to attach Zack Snyder as a director and fuck things up for everybody by ignoring…well, basically anything that resembles a film. In the realm of trashy movies, Catwoman is kind of glorious: a movie so goddamn bad that Halle Berry showed up at the Razzies to accept her

Writing Advice - Craft & Process

Six Things Writers Can Learn from Highlander (1986)

Highlander is a terrible movie. I wanted to get that out of the way early, because it’s the films sequel that famously earns the franchise the vast majority of its grief. People remember the second Highlander film as this massively disappointing experience, an incoherent mess compared to its predecessor, and truthfully it is all those things, but to lay all the blame on the various sequels of the film is a little unfair. You see, the first Highlander is godawful as well. Actually painful to watch, when you force yourself to sit down and pay attention to everything, rather than just tuning in for the bits you remember fondly. This truly surprised me when we re-watched the film as part of the Trashy Tuesday movie series. Like most gents of a geeky persuasion, both my flatmate and I had seen the film when we were teenagers and remembered it being all kinds of awesome. There were sword fights. There was Queen.

Writing Advice - Craft & Process

Three Things Writers Can Learn from The Fast and the Furious: Tokyo Drift (2006)

One of the few things I like about being sick? The guilt-free viewing of terrible comfort movies as you’re curled up on the coach, nursing yourself back to health. Which is why I found myself perusing the Quickflix streaming site this weekend, looking for something mindless to watch, and settled on The Fast and the Furious: Tokyo Drift. I’m a fan of F&F franchise, in a very casual kind of way. I picked the first two up on DVD a few years ago, planning on studying them to figure out the beats associated with a racing story. I ended up seeing the latter films with my former flatmate and appreciated their outright absurdity and desire to hit exactly the mark they were aiming for in terms of story. One day, when they actually finish the entire series, I’ll probably buy a boxed set…and yet I’d always managed to skip Tokyo Drift. It just wasn’t on my radar. Partially this is

Writing Advice - Craft & Process

What Writers Ought to Know About Die Hard, Part Three

So I’ve been meaning to write the last three Die Hard posts for a couple of months now, transforming my raw notes into something readable, but my life was basically mugged by putting together the GenreCon program, then chairing panels at the Brisbane Writer’s Festival, then coping with the fact that GenreCon’s attendance kinda exploded, then actually running the con, then going to the UK, then watching my deadlines go boom, then moving then, then… Well, shit, I guess I’m out of excuses, and it’s time to finish this series off, albeit nearly three quarters of a year after it started. WHAT WRITERS OUGHT TO KNOW ABOUT DIE HARD, PART THREE Since it’s been a while, it might be worth going back to taking a refresher look at the posts regarding Die Hard’s Ongoing Metaphors and my notes breaking down The First Act. In fact, even if you remember the second post, go back anyway. I adore first acts. They’re some of

Writing Advice - Craft & Process

Five (Well, Six, Actually) Things Writers Can Learn From Watching Wing Commander (1999)

Our work offices are located in the State Library of Queensland, which means I’ll occasionally walk past signs for upcoming library events on my way into work. Last week, one of those signs advertised the library’s classic movie screening of the German submarine classic Das Boot and I was…well, mildly interested. Unfortunately, the screening was during work hours and I missed it, so I went home and made do with the next best thing – Das Boot in space, AKA the cinematic adaptation of the Wing Commander computer games. Fans of the game hate this film. Like, passionately hate this film. My former flatmate, who reveled in the shittiest of films during our #TrashyTuesdayMovie run, chose not to sit through Wing Commander when it was scheduled. My friends who love the games claim that it fails as an adaptation on multiple levels, but I can’t really speak to that. I never actually played the games, so I was forced to take the film on

Writing Advice - Craft & Process

Seven Things Writers Can Learn from Watching Suckerpunch (2011)

I’m going to be clear: I hate this movie. Loathe it. With the kind of intensity you get by capturing a couple of thousand suns in a nuclear reactor and focusing it into a very, very destructive kind of laser. When we first watched it, very early on in the #TrashyTuesdayMovie annals, it bored me to the point where I gave up actually commenting on the movie and just started live-tweeting 10 ways I would have my revenge on Zack Snyder for the creation of this film. Having re-watched the film in preparation for this post, I find myself revisiting said list and wondering if I was overly generous: 1: Dropped in a vat of piranha, who eat him slow motion while Army of Me plays over the action. #Suckerpunched 2: Getting kicked in the nuts, repeatedly, by film-makers who actually have talent #Suckerpunched 3: Being left to starve after having both legs crushed by a tank #Suckerpunched 4: Fatal

Writing Advice - Craft & Process

Seven Things Writers Can Learn From Watching Hellboy II: The Golden Army (2008)

I re-watched Hellboy II: The Golden Army recently. Not, alas, as part of the #TrashyTuesdayMovie series, which is on hiatus for the foreseeable future, but simply ‘cause I was in the mood for a certain type of movie and Hellboy II was in my DVD collection, waiting to be watched, and I found it before I found my copy of Blade: Trinity. One of the nice things about re-watching movies—particularly movies that fit into the flawed-but-interesting category, such as this one—is the way it allows you to look for patterns. What starts out as a disappointing movie experience gradually mutates into a narrative puzzle; you take it apart, look at all the components, and figure out how you’d take an alternate route. Somewhere at the core of Hellboy II is a brilliant genre film with mass-market appeal, a film that’s both pulpy and smart in equal measure. A film, quite frankly, that does exactly what Victor Shklovsky says all art should do—make

Writing Advice - Craft & Process

What Writers Ought to Know About Die Hard, Part Two

So my friend Kevin was in town this weekend to talk about a project he’s putting together, which meant we spent a lot of time talking about narrative structure and the way character works and how to do a lot of effective storytelling without wasting too much time on things. Die Hard, unfortunately, wasn’t in the list, but it’s amazing how much you start noticing when your reading of an episode/movie moves from the passive to the active. I do this kind of thing for fun, since I’m kinda obsessed with structure, and even I start noticing different things when I have to actively explain how things work to someone else. What follows is a pretty close examination of the Die Hard‘s first act, which means we’re going to spend a whole bunch of words looking over what’s effectively just twenty minutes of film. This post will probably stand alone, but it builds on some of the things I mentioned

Writing Advice - Craft & Process

What Writers Ought to Know About Die Hard (Part One)

Normally, when I sit down to write a Trashy Tuesday Writing School post, it’s because I’m trying to redeem some element of sitting down and watching a terrible movie. Films like the Josh Kirby series, which started badly and ended badly and reached a high water mark around number 3, or Speed Racer, which is a triumph of style but a massive failure as a script, or Robot Jox with…well, you get the picture. I should not that trashy isn’t applied to these films as a statement of quality – I adore the Speed Racer film for its ambition, and loathe Josh Kirby for…well, reasons that will require a blog post of their own. Trashy is instead used as an aesthetic judgement, a way of categorizing films that are unified by a sense of pop-cultural kitsch and the ability to seep into the popular consciousness. True, not all trashy films are good. In fact, most of them are pretty terrible;

Writing Advice - Craft & Process

Four Things Writers Can Learn From The Josh Kirby Films

So we spent a couple of weeks making our way through the first few films in the Josh Kirby, Time Warrior series for the #TrashyTuesdayMovie. After the first week I more-or-less swore I wouldn’t do a Trashy Tuesday Writing School post about this series until we hit the end, but the contrast between the first film (which was dull and awful) and the second film (which was an batshit crazy and awful) was marked enough that I kinda changed my mind. The first Josh Kirby film, Planet of the Dino-Knights, probably ranks among the most god-awful films we’ve watched on a Tuesday night thus far. It’s not quite bad enough to slip into my bottom five, but it’d certainly earn its spot in the bottom ten. The second film, The Human Pets, is better, but it’s greatest strength is being not-quite-as-poorly-made as its predecessor. In this respect, they’re actually an interesting duology in terms of the lessons they hold for

Writing Advice - Craft & Process

Pick Your Poison: Upcoming Trashy Movie Writing Schools

Every now and then, my flatemate and I argue about whose responsible for the ongoing #TrashyTuesdayMovie phenomenon. I say the blame is entirely his, since he’s the one who maintains the schedule and the associated wiki and generally makes sure that we have copies of the movie. He blames me on account of the fact that I continue to show up and tweet every week, and I keep talking it up among people I know. Also, that people I know keep adding fucking films to the list. I think, with the creation of a banner graphic to accompany this post, I have officially lost the argument. Not that it’s a great banner, nor even likely to be the final version, but I was having a slow evening and felt the need to crack open photoshop. Tonight we’re going to kick off the first of Six goddamn Josh Kirby films, which I gather are actually one long film that’s been broken up