Tag: Die Hard

Writing Advice - Craft & Process

What Writers Ought to Know About Die Hard, Part Three

So I’ve been meaning to write the last three Die Hard posts for a couple of months now, transforming my raw notes into something readable, but my life was basically mugged by putting together the GenreCon program, then chairing panels at the Brisbane Writer’s Festival, then coping with the fact that GenreCon’s attendance kinda exploded, then actually running the con, then going to the UK, then watching my deadlines go boom, then moving then, then… Well, shit, I guess I’m out of excuses, and it’s time to finish this series off, albeit nearly three quarters of a year after it started. WHAT WRITERS OUGHT TO KNOW ABOUT DIE HARD, PART THREE Since it’s been a while, it might be worth going back to taking a refresher look at the posts regarding Die Hard’s Ongoing Metaphors and my notes breaking down The First Act. In fact, even if you remember the second post, go back anyway. I adore first acts. They’re some of

Writing Advice - Craft & Process

What Writers Ought to Know About Die Hard, Part Two

So my friend Kevin was in town this weekend to talk about a project he’s putting together, which meant we spent a lot of time talking about narrative structure and the way character works and how to do a lot of effective storytelling without wasting too much time on things. Die Hard, unfortunately, wasn’t in the list, but it’s amazing how much you start noticing when your reading of an episode/movie moves from the passive to the active. I do this kind of thing for fun, since I’m kinda obsessed with structure, and even I start noticing different things when I have to actively explain how things work to someone else. What follows is a pretty close examination of the Die Hard‘s first act, which means we’re going to spend a whole bunch of words looking over what’s effectively just twenty minutes of film. This post will probably stand alone, but it builds on some of the things I mentioned

Writing Advice - Craft & Process

What Writers Ought to Know About Die Hard (Part One)

Normally, when I sit down to write a Trashy Tuesday Writing School post, it’s because I’m trying to redeem some element of sitting down and watching a terrible movie. Films like the Josh Kirby series, which started badly and ended badly and reached a high water mark around number 3, or Speed Racer, which is a triumph of style but a massive failure as a script, or Robot Jox with…well, you get the picture. I should not that trashy isn’t applied to these films as a statement of quality – I adore the Speed Racer film for its ambition, and loathe Josh Kirby for…well, reasons that will require a blog post of their own. Trashy is instead used as an aesthetic judgement, a way of categorizing films that are unified by a sense of pop-cultural kitsch and the ability to seep into the popular consciousness. True, not all trashy films are good. In fact, most of them are pretty terrible;