Almost Done: Some Thoughts After the Penultimate Session of a Very Long RPG Campaign
The most read posts on this website, year after year, are Thirteen Things I’ve Learned About Superhero Games After Running 30 Sessions Of Mutants And Masterminds and its follow-up Fifteen Things I’ve Learned About Superhero RPGs After Running 150 Sessions of My Campaign. They’re both RPG-centric posts about an ongoing superhero game I’ve been running since early 2011. Last night I ran session 199, and when we convene for session 200 last week it will be the last game of the campaign as it exists in its current format. One of the original players is moving interstate, and we’re hitting the end-point of plot elements originally set up somewhere in issue 20. The heroes just beat-up the Herald of a world-devouring galactic horror, and next week they’ll fight the ancient robot from the dawn of time trying to bring that galactic horror to earth. Which is not bad for a group of heroes that got their start chasing down escaped