Day: September 20, 2018

Gaming

SMAX #174: Breaking the Broan

The most recent session of our Superhero RPG was an interesting one in terms of seeing the gap between our style and the nature of the system we’re using. With this in mind, I’m going to quote from the player notes Adam keeps from session to session on his gaming wiki: We have a terrible plan to get inside the spaceshipThis is true pretty much regardless which of our plans we use Crow Road Campaigns, SMAX #174 notes At the same time, this was the session where I started implementing some of the more narrative-oriented rules from the Cortex Prime draft. This assumes a lot of player control over the narrative–perhaps more than we’re used too–and a default assumption borrowed from the Leverage RPG that whatever plan they come up with is the right plan.  In narrative terms, the heist is built around planning only so the viewer knows how things have gone wrong when they do. Executing a plan